Weapons and lacks the utter bonkers showcases prior to it. The only let down because it’s basically an acrobatic duel with This particular boss battle is aĭelectable opportunity to wrack up a juicily inflatable combo and itįeels awesome and empowering as heck to pull off. Sits your kiester on a motorcycle as swarms of henchmen come speedingĪlong in their cars and motorbikes as they try valiantly to put a Match the man making them which is unsurprising but quiteįights are highlights you won’t soon forget, including a level that Who looks like a fancy dress burglar than a badass – the moves don’t Doesn’t help that you play as an enigmatic and masked figure Videogame featuring a banana puppet master to exude a rich narrativeĪnd characters you can relate to, but without some decentĮxpositional backing, you may as well play M yįriend Pedro while sporting a perfunctory
Maybe it’s too trite and mean to expect a Is paper thin – you are goaded into doing the bidding of your
Like Sunsetįriend Pedro is slinky and is cool as can be,īut the characterisation comes across as skin deep and that stops itĪnd dry story about some censorship mistress and a banana whoĮncourages you to kill everything in your way – and this is why the Tries oh so desperately hard to convey to its audience. To create bullet-riddling carnage, but he’s nothing more than aįlavourless action man who is partially responsible for relieving Off amazing acrobatic feats, twirling, zip-lining by hanging upsideĭown and using environmental objects like skateboards as platforms Speak of because your character avatar is a blank slate who can pull What grows stale fairly quickly is the game’s sense of whimsyīecause besides the talking banana, there’s very little charisma to Recently divorced nerds to recently divorced nerds clad in armourĪttire and besuited futuristic assassins armed with snipers. Will do their best to catch you out and you’ll go from fighting Later levels become particularly devilish as electrical booby traps Levels become more unpredictable with tougher enemies, meaner trapsĪnd a greater demand on your timing and reflexes become the norm. You start out learning andĪcclimatising yourself to the game’s move set, but gradually the Myįriend Pedro is mayhem incarnate and is aįriend Pedro does a sound job of throwing newĬaveats at you in every level. Mayhem all over the place, running over hapless unaware foes. Skateboard, then rolling it down a path to cause more ballistic Jump up and grab the zip-line hook, riding along whilst spraying Uziįire at surrounding enemies, then getting off to kick a grunt with a Into goon torso in slow-motion as you witness their guts puncturingĪnd claret splatting uncontrollably out of them, then proceeding to Nothing beats the madcap tempo of firing some introductory rounds Slowing down time to chainĬombos together is the kind of compulsion that you get when you eatĬhocolate, you just want to keep racking up kills and maximising yourĬombo counts so you can be pleasantly graded at the end of a level. Which you can pull off awesome manoeuvres and bamboozle your enemies
The frenetic and energetic beats of the gameplay and all of theīells and whistles you learn from the outset give you many tools with Impulsive pleasure you’ll find when you click R3 to slow down timeĪnd witness blood sploshes ripping out of enemy torsos never gets It lasts although it’s lacking in proper substance beneath the Is a bombastic and ostentatious treat that’ll easily impress while Oozing with inspiration like the gooey cheese as you slice into baked So perhaps “My Friend Pedro” says something about our world after all, as we live in an universe where a talking, murder-inducing banana can be viewed as whimsical rather than horrific.– a super-stylish, quirky and unorthodox ode to films The Matrix and That’s fine, as one gets the sense Deadtoast Entertainment, essentially Swedish game designer Victor Agren, is largely challenging us to create the most cleverly outlandish action scenes possible (tip: use a skateboard, or the bullet-deflecting frying pan). There are some twists at the end, but the game strays from any tough questions. And we venture briefly into Pedro’s homeland, a “Willy Wonka”-ish world of crescent moons, upside-down houses and rainbows. An abandoned warehouse, Pedro tells us, was a place the banana once raved. The banana tells us our life is in danger, and when people are trying to kill you and a talking banana is trying to keep you alive, you trust the banana. For instance, who is sicker - an organized crime outfit or a person listening to a talking piece of fruit? At no point, however, does the game raise such a question.